The Protectors

A Dragon Tale

What is The Protectors?

The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version. However, there are beta versions available for download for the public at The Protectors official website.All users are encouraged to report bugs and suggest improvements on TPC forum, as they are considered beta testers. Also, by becoming a member of the site you will receive email updates on new patches and important dev-blog entries. Becoming a member of the site will also ensure your name's (or nickname's) appearance in the credits list once the mod is fully developed.

We also accept donations. The money will either be used to purchase helpful assets for improving the game or simply for acquiring beer. Donors will receive a special place in the credits list and our gratitude, of course.

 

The mod has brought a lot of changes to the original game in the past few years. Below is a list of only the highlighted improvements:

  • New campaign/ New storyline. TPC presents a new story-driven exciting campaign full of memorable scenarios, cut-scenes, locations, characters, treasures and adventure. (approximately 90 new scenarios currently)
  • Modified unit, building, tech tree in order to make a fun and balanced game.
  • Support for high-resolutions. TPC can be played on up to 1920x1080 screens.
  • Official soundtrack. TPC has unique, epic battle-music composed by Andre Naya that adapts to the flow of the game (modularity).
  • Improved AI. No longer freezes or gets stuck, uses buildings such as mortars, takes greater care of their heroes, casts weather-affecting spells to their advantage and more.
  • Soft army limit. The new food system allows for bigger battles.
  • New single-player mode: Chapters. These are short campaigns with preset heroes in a preset universe. There are 18 chapters, one for each race + a prologue, all happening around the same Etheria, some interacting with each other, some happening in a different time-line. 
  • Special characters/companions. TPC revives the old Warlords Battlecry 1 characters like Robert, Setroth, Paridian etc. and brings new ones into the game. These units are persistent in campaign mode (xp gained in battle is saved) and spawn next to your hero (in most scenarios) regardless of army setup points. They have unique powers and dialogues and their presence affect many things, including story outcome.
  • Improved scene events. Now have the ability to make dialogue choices, change terrain, orchestrate units and buildings, add special effects (video and audio), control player camera, change owners and basically anything else possible during a game.
  • Text-based quests. These can affect and be affected by many things such as hero class, in-game time, items, companions, completed scenarios, location, storyline, quests, crowns, etc. The possibility of playing mini-games such as dices, labyrinth, tick-tack-toe and others.
  • Campaign time importance increased. Actions can now be time-conditioned, so that you have a limited time (in days/years) to complete a quest (traveling, fighting, obtaining an item, etc.) without affecting reward, outcome or availability.
  • Improved editor. The in game editor is now easier to use because of implementations like: right-clicking decrement, NIS scene events, specific item chests adding, random terrain generator, unit stats resetting, limitless feature number and more.
  • Documented support, tutorials and manuals for mod-mods.
  • Racial control panels. Each race has a suiting control panel. Some from the original series, some fan made.
  • New GUI. The TPC menu gives a better first impression due to its new button layout, intro clips and loading screens with hints randomly chosen. The hero creation screen in particular has suffered a lot of useful changes.
  • New units and buildings. All fitting original wbc graphics.
  • New and old terrain. All fitting original wbc graphics.
  • New items/ item graphics/ item sets. All fitting original wbc graphics.
  • Ironman, Bronzeman, Tinman mode. A hero can gain and lose xp in more ways now, depending on how much the user likes to risk.
  • Racial synergy bonus (RSB). When the hero leads his own race he has a powerful racial special spell, unique for every race. This can change the tides of a battle, but can only be used once per scenario. Timing is of the essence.
  • New hero system. When leveling up, the hero only gains ability points (AP) usable in any of the four tabs (stats, skills, perks, spells) at the user's discretion.
  • Spell tree. Spellcasting heroes can choose which spells to unlock and master via the new spells tab at the cost of some AP.
  • Hero proficiency. Every TPC hero must have a permanent proficiency. This is an attribute which automatically levels up with the hero. It also unlocks some specific scenarios and dialogue choices in the campaign.
  • Hero perks. Every TPC hero has a balance of 6 pairs of traits defining their play style and way of thinking. Perks can be adjusted at level-up at the cost of AP.
  • Hero creation quiz. Responding to a series of questions with multiple answers will make it easier to choose a hero race, class and proficiency.
  • Cheat codes. Only working in single-player and are not permanent to the hero.
  • Improved spells. Such as controlled blinking, weather affected pyromancy, summon animal and more.
  • Improved in-game shops, temples, quests. Stock changing, neutral powerups, riddles and more.
  • New victory conditions/game types: Slug Fest, Capture the Flag, King of the Hill and more. Game duration and teams are also adjustable, making a 60 minute Raze Fest with allies possible, for example.
  • Improved random name generator. Mostly used by the AI, it gives more distinction between races. Also usable by users with no inspiration.
  • Added and improved sound effects.
  • Music collection. All from Steve Fawkner and co. Total soundtrack number currently is of 86, each fitting to the fantasy-traveling-battle style of the game. 
  • Translated versions. Play the game in your native language or help with the translations with just a notepad.

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